Four rules, start to finish. They never changed once the tournament began.
Cards were only ever minted by opening a booster pack — one card per match in the pack's category, all sharing a single art style. Opening burned the pack and rolled every scoreline on-chain.
You could hold as many cards for a match as you liked, but only one counted. That pick locked at kickoff and couldn't be changed once the whistle went.
A correct prediction added the card's face value to your total: five for a regular, seven for silver, nine for gold. Everything else scored nothing.
Most of what packs sold for went into a prize pool held by a contract, split across the leaderboard after the final, and claimed against a published Merkle root.
Face value was what a correct pick was worth. Rarity never changed how a card played — only how much it scored, and how few of them existed.
Six styles, each covering the full fixture list. They were purely aesthetic — a gold card scored nine whether it was painted in oils or knitted out of wool.
Soft strokes and warm light. The flagship style of the tournament.
Hand-modelled figures on a model-town pitch. Tactile and unmistakable.
Quick, hand-drawn lines with bursts of pigment. The match caught mid-thought.
Thick impasto and restless brushwork. Nights and crowds rendered like a starry sky.
Loose washes and drifting pigment. Every card painted in the moment.
Felted players on a yarn-stitched pitch. A handmade tournament you could almost touch.
Packs were tokens in their own right — buyable, giftable, tradable while still sealed. Each category, style and tier had a fixed cap announced before sale, so the card supply was settled before the first pack was sold.
No guarantees. Every slot rolled the base distribution.
A third of the pack guaranteed silver, positioned at random.
A third guaranteed gold, and the scarcest cap of the three.
A dormant game is not a deleted one. Here's exactly what survives and what doesn't.
Every card and every sealed pack is an ERC-1155 token on Base. They sit in your wallet exactly as they did during the tournament, and they transfer and trade on any marketplace that speaks the standard. Nothing we switched off can reach them.
The token URI baked into both contracts points at cdn.tifo.cards, and that stays up. Card images, pack images and metadata keep resolving — for wallets, for marketplaces, and for anyone who just wants to look at them.
The store, the marketplace, the leaderboard and the match pages are gone, along with the indexer behind them. There are no more packs to buy and no more picks to lock.
Scores were finalised after the final, the Merkle root was published and activated, and the claim window has since closed. The pool has been distributed and the remainder swept.
Tifo was built for one tournament and ran for exactly as long as it lasted. The contracts stay where they are, the art keeps serving, and the cards belong to whoever holds them.